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I've been writing the ShipStats class, which handles most of your RPG-ish stuff and your inventory and cash supply. Obviously this is damned important to save and load!

This is but one of the many pieces I have to implement before I can get weapons to work properly.
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I read back to your post about curvy health bars! I implemented something similar and didn't use any geometry.

I created a mask texture that was the shape of the hole (where the curvy bar is) and a graduated texture. I scale the graduated texture according to health (so if it's 50% then I only draw it 50% across) then I stick the mask on top to chop it off where it doesn't overlap.

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I don't quite understand your system; could you please draw a picture or something?

I wanted to do something like this:

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