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Programmer16

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Well, I've solved the lives problem. Instead of having lives I'm going to use the player's score. When you die it'll cost a certain amount of points to be revived. Not enough points == game over.

I'm off to implement that now I guess.


Hm, I'm thinking that might not be such a good idea. I'll stick with lives.
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You could use a dynamic that I've seen in some bullet hell shmups like Invalid Tangram and make damage cost time; you've got a time limit to rack up as big a score you can, power ups or defeating enemies gives you a bit more time but taking damage loses it; when the timer hits zero its game over.

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Original post by Trapper Zoid
You could use a dynamic that I've seen in some bullet hell shmups like Invalid Tangram and make damage cost time; you've got a time limit to rack up as big a score you can, power ups or defeating enemies gives you a bit more time but taking damage loses it; when the timer hits zero its game over.


That sounds like an awesome idea, but it's not really supposed to be a bullet hell shmups lol. The level design will (hopefully) feel somewhat maze-ish that way levels take more than a few minutes to complete.

Thanks for the idea though; I'll keep it in mind in-case I decide to change the game design (and we all know how often I do that lol.)

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