Anyhow, with that finished I am going to move forward a bit and see what my next couple of tasks should be. I would like to develop a few different procedural generation techniques. This would of course be attached to the input of the vertex shader, or even just writing to a memory buffer for use later (similar to render to vertex buffer operations).
I have also been looking into image processing lately. It is really quite an interesting field, with many different algorithms available that are widely documented. I may add a couple more processors to perform image processing operations on a given memory buffer as well. This could lead nicely into post processing capabilities, so it will be interesting to see where this goes!