In accordance with the progress, I'm also currently working on designing what I'm calling The Big Stinking Tech Demo, which is basically designing all the game specific frame work shit, and then doing a prologue to part one of the game. I want to have it finished by the end of the summer and then have part one done by the end of the year as after the Prologue is finished, (with the exception of implementing shaders) I should just be able to concentrate on game content. Then after part one is finished I'll be going back to work on the engine for a while.
Works going good, I'm really busy all the time though. Which isn't a bad thing, it's just hard to stay motivated to do all the things I want to do every day. Like work out, eat right, work tent to twelve hours a day, work on the game stuff at least two hours a day, hang out with my son. Games and working out are the two things that suffer the most, which too me is good. Unfortunately because of training right now with the job, I don't get to spend as much time with my son as I would like too, but the time that I do get to spend with him, I make it count.
Trapper Zoids contest is coming up. I saw quiet a few interesting contestants on there. It should be a good contest. I envy anyone who is able to work on their game full time that week. I'm going to try my best though damnit.
Hopefully by the end of this weekend I'll have some pics of some concept art(I'm working on it, just haven't found that look yet) and I will write some design notes as well. Following suite of the current survey on this site, who else uses a note book for developing?? It makes transition to digital format a little more tedious but I started as a writer on paper, so it's always seemed more natural then typing, although that's become pretty natural over the years as well.
Tomorrow, Game Genesis.