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Fantasm Fortress -- Iteration 1

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shadowcomplex

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Alright, well, 9 hours have passed since I started on this silly 24 hour game. Out of the 9, a solid 6 were actually spent on development. My art sucks and takes a brutally long time =(

Anyways, the first video:
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HopeDagger suggested a 'crimsonland' type shooter only moments after I had already started down that path =) Not much there yet, but I hope tomorrow to add some nifty effects, more enemies, and some gameplay twists to break up the shmup monotony this is.

So, 8 hours of sleep gives me 7 more hours of development. Sounds good!
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Very Interesting task you've taken up here. Congrats on the new found job!

I'm not to far from KC myself. I'm just over in Manhattan, KS going to school at Kansas State University.

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Very Interesting task you've taken up here. Congrats on the new found job!

I'm not to far from KC myself. I'm just over in Manhattan, KS going to school at Kansas State University.


Thanks! So you are a wildcat, eh? Are you in the CIS department at K-State? I have a good friend who is studying architecture there. The 24 hour dev thing was something new to me. I'm getting ready to post the demo.

@Decipher
-Yep, eyeballs. I chose floating eyeballs because they are 'kind of' a 'fantasm', because they required no animation, and because that is about the best I can mangle outta photoshop! Also, I sent you a PM back.

Thanks for the feedback!

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