Unfortunately, I haven't heard from my hosting company for over a day now, and they still haven't enabled my MySQL databases... so that's a "no" for installing Bitweaver (which I'm going to try first of the wiki/cms options I have). I couldn't get Python scripts working on the web server, so I couldn't install Trac either. *sigh* Well, I guess things will get sorted out. Or else I'll have to find another hosting company...
Last, but not least, I might as well announce the slight name change I was talking about earlier. The new name of Spineless game engine will be Spineless Jelly game engine, or just Spineless Jelly. I can already imagine a logo for the engine. [wink] The "unix name" will still be spineless, and I will continue version numbering as is. So the next release of Spineless will be Spineless Jelly game engine 0.3.0.
Keep your fingers crossed for my new web site, I might give you a cookie or a cool screenshot in return! [smile]
PS. I will start (or rather continue) a game project as soon as the scene graph renderer and COLLADA loader are in a usable state. Tentative project name for the game is Red Nebula.
EDIT & PPS. 11000 views, yay. [smile]
EDIT 2: is anyone interested in detailed explanations of the engine and its implementation, like I did in May? If I get at least a couple of answers which evaluate to True, I promise I'll do it.