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Spaced Out

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This weekend I put in an in-game cutscene, set to play at the end of the shareware version. We may add additional space scenes to various story points if time permits.

The cool thing about this is that it only required a one-line change to the code in order to implement, the rest was done through existing camera & entity scripting methods.

I also spend quite a bit of time on the mountain temple level, which will be level 2, after the digsite level. I still need to adjust the enemy weapon loadout, reduce their hit points, and get the 1st enemy, up on a ledge, firing at the player.
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Cool, I'm looking forward to seeing the shareware version!

BTW. Are you using a cube for that sky dome? :)

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