Sign in to follow this  
  • entries
    12
  • comments
    12
  • views
    8278

Coming along

Sign in to follow this  
Orbital Fan

285 views

So my 3d game engine is coming along nicely. I've got the whole pipeline working from art creation applications to the game engine. Ie, meshes from 3dsmax/Maya/Blender can be exported, then processed into efficient binary files, then loaded by the engine and displayed using opengl.

Then I got thinking about using a scripting language for various aspects, and after lots and lots of surfing the internet, came to the conclusion that Lua was probably the best choice. Scripting is an excellent option to describe the game worlds. In the previous post I mentioned using XML to describe the worlds, but felt Lua would do a better job. The "world editor" tool that I'm yet to write can then simply generate Lua code.

Lua was originally created to be used in configuration files, so I think this is the right choice.

Anyway, one day I'm going to post some screenshots, but I think creating some well conceived "groundwork code" will result in a better engine in the long run.
Sign in to follow this  


2 Comments


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now