I have finished some stuff though. The map and camera systems are done. I'm finishing up the modifications to the sprite system and then I'll be moving on.
/me rushes off to work
Ok, that took forever. I got the Sprite system setup to use a collapsed system. When a layer is added, all of the sprite's layers' textures are combined into one texture. If a layer is changed or added, then the main texture is refreshed. This gave me a nice boost in fps (
Here's a new screenshot:
What you can't tell from the screenshot: The water is animated, the person is made of 3 layers, with the second layer (the armor) having a tint of rgb(64, 64, 64), shadows get lighter as the light gets closer to them, and the camera system is working.
4:22am - 38 hours until new demo
I'm never going to make it lol. I want to stay up and do more work, but I'm wicked tired and need to go to bed. I've got the item and weapon systems almost finished. I guess we'll see what I can get done after work tomorrow. Night all!