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You're Winnar!

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Gamepad support is completely implemented now:

It all turned out to be alot more difficult than I had expected, but it's done now. Next up is the shop, which hopefully will be easier than expected so balance will be returned to the force...hopefully.

I won't be working on Blocky Man until after next week, because I'm going to start preparing to work on my MAGIC competition entry. I'll be using C# and XNA for my entry, and I have to learn a little more about XNA before starting. I don't think I'll win, but it should be alot of fun to enter.
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