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A little before I head out to work this morning. Trapper Zoid made a comment that the concept for my game was a little ambitious for this contest a couple of posts ago, and well the more I thought about it, the more he is right. The concept was a good one, but with the story being something that would require a bit of development, I instead have decided simply concentrate on the gameplay elements. So it'll just be Enigmatic Ascension, so no Scarecrow. I started working on art resources today ( I ended up going to sleep really early yesterday because I didn't get a lot of sleep all weekend.) and will be continuing to do so when I get home from work. I figure that if I spend most of my time this week working on resources, I should be able to hammer out the levels towards the end of the week and this weekend. I'll post some pics later.
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