Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

And so it begins...

Sign in to follow this  


I figure it'd be appropriate to have my first journal post be about the first game I've completed in a few years ;) - Bug Tower. While perusing Programmer16's journal I saw his mention of the MAGIC contest going on and I had been thinking of doing something scoped to a few days in XNA to try it out. Combine that with about 12 hrs of time this week and it just seemed right.

You can find it here (XNA refresh 1.0 redist not included). I welcome any comments!

At first it started out as a little explore the tower, get treasure thing but in spirit of the contest I thought it needed something a bit different. So I changed it to require gem collection to enable the crawl, which worked out nicely. The downfall of that approach is it means the level design makes or breaks the game. I spent all of 1 hr "designing" the level and trying to get it somewhat of a challenge, but it clearly needs a lot more thought. I also had planned to zoom out and give a better overview of the tower for planning the route with the distance restriction but ran out of time. Will have to revisit this next week or so if I can find some more free time.

Also need to track down some of the rendering bugs, at the last minute I went from a layer approach to using a z order for the sprites to enable some more interesting effects. This worked for the most part but introduced some anomalys that I never got back to before submission.

Overall a very fun experience, I wound up spending about 1-3 hrs each day on it until Today's 4+ hour run - so all told I spent around ~17 hrs on it. Including time to look for art, sound, learn/install XNA (burned an hour to get it up and running on my 360 as well but that was a satisfying journey).

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!