Well...after being exposed to some of the type of coding that I need to become more intimate with. There was a rude awakening that I better get up to speed rather quickly.
So the first order of business is just to get my head wrapped around templates first then move on to STL. Once I've started to tackle these subjects in depth then I'll be moving more towards metaprogramming. This is just the tip of the iceberg.
The cool part is that I'm looking forward to see how this helps me gamedevelopment wise...should be interesting.
Below are two books I've ordered to get started. There are also a couple of more in the queue ready to be ordered once these are finished.
I actually have a better STL book but it assumes sound template knowledge. This is supposed to be "the" book. So let's see how this goes.
From the reviews I've read how could I pass this up?
Next up ...
Based on what I've read and have been told you need to have solid STL foundation along with templates to actually get anything out this series of books.