"0"
"data/materials/spheremap.xml" view="data/md2/1.md2" name="Amazing planet 1" x="8.000000" y="4.000000" z="0.000000" rot_x="0.000000" rot_y="0.000000" rot_z="0.000000" inertia_x="0.000000" inertia_y="0.000000" inertia_z="0.000000" thrust="0.000000" aliveTime="1.237000" quat_x="0.000000" quat_y="0.000000" quat_z="0.000000" quat_w="1.000000">
"1.000000" pitchAccel="1.000000" minThrottle="-100.000000" maxThrottle="200.000000" currentHull="0" maxHull="0" currentShield="0" maxShield="0" energy="0" />
"" stationFlavourText="" />
"data/materials/goochstack.xml" view="data/md2/0.md2" name="player" x="0.000000" y="0.000000" z="-1.000000" rot_x="0.000000" rot_y="0.800462" rot_z="0.000000" inertia_x="0.000000" inertia_y="0.000000" inertia_z="0.000000" thrust="0.000000" aliveTime="1.237000" quat_x="0.000000" quat_y="0.286934" quat_z="0.000000" quat_w="0.957950">
"1.000000" pitchAccel="1.000000" minThrottle="-100.000000" maxThrottle="200.000000" currentHull="0" maxHull="0" currentShield="0" maxShield="0" energy="0" />
"data/materials/goochstack.xml" view="data/md2/0.md2" name="test" x="0.000000" y="1.000000" z="0.000000" rot_x="0.000000" rot_y="0.000000" rot_z="0.000000" inertia_x="0.000000" inertia_y="0.000000" inertia_z="0.000000" thrust="0.000000" aliveTime="1.237000" quat_x="0.000000" quat_y="0.000000" quat_z="0.000000" quat_w="1.000000">
"Hi there, nipples. This text is really quite long. Hi2u2" />
"1.000000" pitchAccel="1.000000" minThrottle="-100.000000" maxThrottle="200.000000" currentHull="0" maxHull="0" currentShield="0" maxShield="0" energy="0" />
"data/materials/goochstack.xml" view="data/md2/0.md2" name="test two" x="0.000000" y="0.000000" z="0.000000" rot_x="0.000000" rot_y="0.000000" rot_z="0.000000" inertia_x="0.000000" inertia_y="0.000000" inertia_z="0.000000" thrust="0.000000" aliveTime="1.237000" quat_x="0.000000" quat_y="0.000000" quat_z="0.000000" quat_w="1.000000">
"1.000000" pitchAccel="1.000000" minThrottle="-100.000000" maxThrottle="200.000000" currentHull="0" maxHull="0" currentShield="0" maxShield="0" energy="0" />
Actor loading isn't quite finished yet, but that's alright. I've got time to spend on it. It's nice to do something right for once.