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# Upcoming beta

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We are gearing up to send out a 3 level demo, representing the shareware version of the game to a few select people.

The intro level, pictured last time works, and with less man-boobs.

So, you choose your character, then you start the digsite level as him, and can progress through the game. I made dying on the digsite level just fade your dude back in a bit further back in the level, rather than make you go to the spaceship ( which you haven't found yet ). Before, I was making you restart the game when dying on the digsite level. It's really hard to die on that level, but I didn't want to frustrate anyone who did.

Once past the digsite, you get the space ship, can check out the skills, weapons, crystals, cloning and med stations, and can go to the next level, where you find out about the 3rd level. We wanted to keep the first 3 levels fairly linear, but later on, you will discover names of levels before learning their location, and some ordering will be optional.

I added per-level damage factors for each level, so we can tune them without throwing the others out of whack. This really helps on the first couple levels.

The main thing I am trying to keep in mind is that only some percentage of people who complete the first 3 levels will register the game to get the rest, so everyone who can't complete them is a lost potential customer, so we really want it not too hard.

Here is a partial list of fixes done recently to the Mountain Temple Level.

Temple Levelmake sure sunlight has bf shadows on in templefix front of walkway to be flatfix complex door to not have an 'on_closed' triggerfix spiked ball to be of type 'trap'fix funny tri just on left of symbol entrance near wateradd on_scan to triggerfix wierd tri in 1st water sybmolredo keys to get names rightfix decal orientationfix on_scan of symbolfix tri underwater near symboladd a symbol near the startadd light near basement area symboladd start trigger near startchange statues to llithishfix door width in ne to be widerfix music & ambient sounds    save game or long time, or ...?fix symbolsgive boulders good bounce soundtemove stealth crystaladd more ambient wind soundadd point lights to decals to make them show upbring 1st guy down to your level from ledgechange spike subtype to 'spikes'fix boulders so they fallfix exit ship trigger optionfix list_add on trigger_exefix mising spikesfix stealth crystal & move itfix tris under bridgeincrease sound distancemake enemies easiermake enemy near outdoor bridgemore bad guys in upper areareplace cultists w/ lizardstest moat damage

Here is a shot of a prototype level where there is a battle between the Lhithish and the Aakash alien races.

## 1 Comment

I wanna try! [smile]