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Plugins and scene management

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Knarkles

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I've written a couple of short overviews about plugins and scene management in Spineless Jelly on the web page. Go read, and please send feedback. [smile]

The development front is progressing forward, slowly but surely. I moved back to vectors and quaternions for representing transformations in the scene graph, and written some comments and docstrings in modules lacking them. I've also cleaned up the OpenGL wrapper a bit. Next is more work on scene management, COLLADA loader and shaders (they need a cleanup too). I should also start writing some unit tests, to avoid having to write all of them just before the release. I know how well that went last time...
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