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Multipass!!!

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Knarkles

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Ok, very basic multipass rendering is now in. It's not yet useful for anything, but it's a start. I also wrote much more documentation and cleaned things up here and there.

Proper shading integration is still waiting to be implemented (and was partly waiting for multipass rendering). I should also rewrite transparent rendering, though I'm not 100% sure how to exactly implement it with the multipass rendering system. We'll see about that.

But finally I can (at least in theory) support shadows, reflections, environment mapping etc. etc... Was about time. [grin] I have thrown a lot of work away, and repeated a lot of work with this rewrite, but I can say it's been totally worth it.
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