After reading an article of vertex tangent and bi-tangent calculations by Eric Lengyel I decided to dive in and read some more of his work. So I've placed an order for his book "Mathematics for 3D Game Programming and Computer Graphics". I look forward to reading about curves and culling techniques. Just looking at the table of contents tells me this book is going to stay on my desk.
I guess I'm just been fiddling around with 3D basics at the moment. Earlier in the week I was able to generate a cone / cylinder object - sometimes a cone and other times a cylinder when top radius > 0. Then I coded normal generation and later this weekend or early next week I'll start writing algorithms to generate texture coordinates using projective cylinder and projective box methods. It just feels so good for my mind to be working on these kinds of problems again.