Sorry for not posting for a couple days, work and life in general have been kicking my ass, so not much development has been getting done on FoT, but what I did do is pretty cool IMO. This is going to be quite the short entry, so hopefully the screenys will make it worthwhile....
Yep, whats a zombie game without a shotgun. In FoT it's actually a "flechette gun", but it pretty much acts like a shotgun. In this "action shot" below, you can see me firing the shotgun (notice the intricate lighting on the player from the muzzle flash)
Note the HUD at the top of the screen (doesn't work yet, but looks cool)
Well, one of the downsides to random level generation is that in order to test some things you have to generate a map over and over again until you get one that generated the thing you want to test. Now this could be solved with some hardcoding, but as past experiences of mine show, that code often becomes intertwined with stuff and never comes out. Solution: Make a good old fashion text console you can input commands to! So today I implemented the display portion of the console. You can type things into it, and other objects can make "announcements" that are displayed (ie. when a Zombie Rat is spawned it announces it). Tomorrow I plan on making the command functionality work, which will let me manipulate the level without having to hope the level generates the right way. Besides, it also looks really cool[grin]
Well, I've got to go to sleep now, I'm taking Mark soaring tomorrow morning, so maybe he'll take some piktarz we can show you guys. Peace Out!