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AI, eh?

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Click here to download 'hungrysheep-3.avi' [avi divx](~3.0mb)

Ya - animation code is fixed, majorly hard bug to track to basically i was using a static varible so it was mixing things up.

Need to do some more work on the ai code but its basically acting how I want it to. red blocks are leaders and white are followers.

I did have it automatticaly creating leaders but it was dragging on the fps.

Need to do
* Make the 'critters' run from you and the monster when you get to close
* Make it so you can eat them
* Make it so you can die
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