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Jumping around.

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HopeDagger

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Of Flaming Corpses

So, it would seem that RavenKeep is also going the way of the flaming corpse -- er, dead. [sad]

Insofar with all of this, a pattern has pretty clearly emerged:

  1. I start a project. It fails.
  2. I start another project. It also fails.
  3. I start yet another project, and it fails as well. Repeat for 3-4 months.
  4. I start a project once more. I stick with it. The project gets completed. All it well.
  5. Return to Step 1.


It's been this way for years. It seems most likely that my mind and body just need a break after finishing a game. If you've ever done so, you know the kind of agonizing stress it can put you through. [smile]

The other factor is just hitting the right tune on the game idea. RavenKeep struck me as a really potentially fun game, but fueling it with a buggy half-complete homebrewed engine was just a bad tactical move. And I just don't feel secure when I take on a certain genre that I know I can produce even mediocre programmer art for; a sort of "oh crap if the artist leaves I'm boned" phobia. Is there a name for that yet? [smile]



Next?

Next is another game idea. I've become resilient over the years, so I'll keep on pushing forward until I find the one that pans out. I have my next project lined up, although it's certainly nothing new to most long-time visitors of my journal. I'll be doing my best to keep the project simple enough that overambitiousness doesn't eat me alive, but intricate enough so that it's still a hoot to play (for more than 5 minutes). With a long weekend coming up, what could go wrong?

I'm also starting to feel as though I'm outgrowing GD.NET's journal system. It might also be time to move on to another journal-land, too. I think I can only bear the oppressiveness of the whole GD.NET+ system(s) for a little while longer. [grin]
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Quote:
Original post by HopeDagger
I'm also starting to feel as though I'm outgrowing GD.NET's journal system. It might also be time to move on to another journal-land, too. I think I can only bear the oppressiveness of the whole GD.NET+ system(s) for a little while longer. [grin]


Oh, c'mon, man.... if you leave, how am I supposed to be able to refresh the journal page all day long for entertainment?

And another note: I wonder what would happen if I gave up on artwork for Sir Sapo...

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It happens to the best of us. I can generally go for a month without getting any real work done on a project, and then utterly destroy it with some crazy new system when I decide to return to it. (not to mention forgetting where everything is! If you're leaving a project, be sure to leave a few decent comments behind in case you return!)

If only those monks could figure out what causes it and how to fight it. They have to be good for something >:(

Also, there's nothing wrong with taking a break and just playing games for a bit. That's one of the big perks of not being a professional.

Or maybe a nice small project is what you need :)

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It's just as well that your released game doesn't interfere with my upcoming monumental AAA juggernaut, Drunken Adventurers Smash Up Dungeons And Lower Property Values In The Surrounding Fiefdoms.

But seriously, that sucks. I hope you have success with your smaller game. I know how irritating it is to find time and effort to make a big game work and I've sworn to myself many times that I should quit and work on smaller games. [crying]

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I think that you're in the process of finding a game or project that you are truly passionate about. Once you find that game, assuming it isn't overly ambitious, you will stick with it and finish it against all odds. It's a nerve-wrecking process, but you will eventually find that game.

- Jon

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Oh darn. You had me all hot and bothered with the FFT like elements in Ravenkeep :(.

That's okay. You'll find that game you're passionate about and it will turn great!

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Quote:
Original post by Jon914
I think that you're in the process of finding a game or project that you are truly passionate about. Once you find that game, assuming it isn't overly ambitious, you will stick with it and finish it against all odds. It's a nerve-wrecking process, but you will eventually find that game.


Exactly. I was a little pessimistic in my above analysis, but this is essentially what's going on. Like a pair of pants, you just need to keep trying them on until you find one that you 'click' with.

(Now you can all wonder if I'm really a snappy dresser or not.)

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