So, it would seem that RavenKeep is also going the way of the flaming corpse -- er, dead. [sad]
Insofar with all of this, a pattern has pretty clearly emerged:
- I start a project. It fails.
- I start another project. It also fails.
- I start yet another project, and it fails as well. Repeat for 3-4 months.
- I start a project once more. I stick with it. The project gets completed. All it well.
- Return to Step 1.
It's been this way for years. It seems most likely that my mind and body just need a break after finishing a game. If you've ever done so, you know the kind of agonizing stress it can put you through. [smile]
The other factor is just hitting the right tune on the game idea. RavenKeep struck me as a really potentially fun game, but fueling it with a buggy half-complete homebrewed engine was just a bad tactical move. And I just don't feel secure when I take on a certain genre that I know I can produce even mediocre programmer art for; a sort of "oh crap if the artist leaves I'm boned" phobia. Is there a name for that yet? [smile]
Next is another game idea. I've become resilient over the years, so I'll keep on pushing forward until I find the one that pans out. I have my next project lined up, although it's certainly nothing new to most long-time visitors of my journal. I'll be doing my best to keep the project simple enough that overambitiousness doesn't eat me alive, but intricate enough so that it's still a hoot to play (for more than 5 minutes). With a long weekend coming up, what could go wrong?
I'm also starting to feel as though I'm outgrowing GD.NET's journal system. It might also be time to move on to another journal-land, too. I think I can only bear the oppressiveness of the whole GD.NET+ system(s) for a little while longer. [grin]