So this is one of the bigger things I've done, as opposed to the relatively tiny FoT/Lab 81 stuff(see Sir Sapo's journal).
First: the MS Paint version...
[let's see if I can steal some bandwidth from deviant art for these]
This is the B-3, made kinda for Angels 22. It's supposed to be the successor to the B-2 Spirit, as Angels 22 is set in the future. I named it the "Rainbow" to go along with the B-2's "Spirit" nickname, because both "Spirit" and "Rainbow" are names that a 7-year old girl would give to a pony. Seriously, who thought of naming the B-2, which looks like the goddamn batjet and is purpose-built for nuclear destruction, the "Spirit"?
I started to draw this after reading a Defense News article about the future bomber program, and how pilots were wanting a faster airplane (the B-2 is subsonic, it can't go faster than the speed of sound). "Hmm..." I thought, "what would a bomber like that look like?"
In addition the MS Paint version, I messed with it in the Photoshops to produce a version that was colored and better shaded:
Well, Sir Sapo and I have decided to continue working on Angels 22, but in a different direction than we originally planned in 1987(or at least it feels that way).
We are just burnt out on working on it as it stands; it's pretty much that middle-of-the-journey, no-end-in-site feeling -and for longer than it should be. Just adding simple features has become a pain in the ass, according to Sapo, and there's still alot of random stuff that needs to be done, like all the bosses and special scripted events. So we're gonna shift the paradigm, so to speak.
Angels 22 reborn will be multiplayer, much like Dogfight Online from a while back. It will use the same content, airplane gameplay, and be set in the same universe, but will lack a campaign and much of the air-to-ground aspect. It will be re-coded from the ground up, of course, that's the big thing. The main mode of play will be multiplayer games between fleets of fighters split between NATO and Neo-Soviet teams. I'm hoping it'll be kinda like Soldat, but with jets.
I like the idea of making some of the cooler singe-player campaign moments multiplayer, like having one side defend a giant rocket base while the other side tries to destroy it, or having a map where the space between opposing airfields is periodically swiped by space-based lasers.
But until we get started on this, we're gonna finish FoT pretty quickly(and test some multiplayer functionality prehaps).
Ok, so there's more stuff, but let me save a little bit for tomorrow...