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...and alot of luck

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The ending cutscene of Blocky Man is now implemented. Once the game is beaten, a flag is activated that allows the player to use level select. Next up I'll get an options screen working for changing sound and music volume, as well as switching between fullscreen and windowed mode.

Also, the first screenshot of my new beat-em-up game, "Fists of Justice":

Ok, so it's not much yet, but I have a floor and a background, and they scroll, so it's a good start. I want the game to support parallax scrolling backgrounds and foregrounds, so the current background is just a placeholder. Hopefully, more screenshots of progress on this soon.
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