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Life, The Universe, And Everything...

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Driv3MeFar

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I don't have anything particularly dev related to talk about. Work continues on the map editor. We've hit a little impasse in that the team is split as to whether or not to make the game top-down or isometric. I voted for top down because it will be easier, and we only have 3 weeks left of class [lol]. Isometric would certainly look better, but I don't want to have to change the editor around to allow placing objects and stuff like that. We'll see what happens.

In real life news, I love my job. I've moved on from just fixing bugs to actually adding new features and extending the Unreal Editor, which is tons of fun. I just wish I knew more about how the engine worked, since I don't have to touch much of it day-to-day. It's always rewarding doing implementation reviews with the designers and artists and seeing how much they like the new workflow improvements. Unfortunately, right after those come code reviews and I get called out on all my code hackery [lol]. The thing is, I still have a year of school left, and the more I get into my job, the more I dread leaving it to finish up school. I like school well enough, but here I get paid to program (imagine that!), and it is, believe it or not, a lot easier than going to Digipen full time (20+ credit/hours a semester). I'm not about to drop out by any means, but I just hope my senior year is light enough to allow me to work part-time.

Some of the stuff I'm working on is (to me) pretty exciting, I'd love to talk about it and my experiences with the Unreal Engine a bit more, but there's that whole NDA/getting fired thing to worry about [grin].

Alright, enough of my whining. Back to work all of you!
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