Basically I've revisited the atmospheric scattering using the excellent sample on FilouGK's Blog to help me out. Swapping it in instead of the old Preetham Scattering I had done before was very painless and the sun size really makes the difference (I actually had the sky done in the last batch of shots but I've gotten the atmosphere on the terrain now which is the main reason for this entry) [wink]
On top of that I added some Bloom. I was a bit unsure about it at first (as it tended to make things look blurry), but it is safe to say it has grown on me. I reckon I've gotten it just about subtle enough and I love the way it makes things look a lot warmer [smile]
I'll probably continue on with the graphics development for a little longer as there are a couple more things I'd like to play around before returning to the Physics [wink]
Regards,
ViLiO
Then, last month I was talking to an old college buddy of mine, who was a film major, and now makes independent films. We got to talking about graphics, and I mentioned bloom. He told me that in photography and filming, bloom is viewed as a nasty camera artifact that should be eliminated at all costs. He said he can't understand why anyone would possibly want to waste graphics power to emulate a camera artifact.
I agree, and likened this stupid bloom obsession with the "lens flare" obsession of 7 years ago. It will eventually go away, and our games will become less annoying again.
Also, that commercial was hopelessly unfunny.