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Now They Shoot Back

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Actionscript 3 Gyruss clone with aggressive enemies

I have the democratic response coming in from the enemies now. There is no collision detection in place yet, but that shouldn't take long to implement. Right now I have all the pieces in place to finish creating a simple game. Total time today: 45 minutes.

I like the effect of the shots crossing paths. The blur layer is taking the colors and mixing them in what could be, with enough action, a really psychedelic pattern. I guess I will have to see what the processor can handle.

I should point out that the game plays much faster in the standalone Flash projector, or when embedded in an executable. When the game is a little more polished I will have a download available for anyone who is interested.
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