Also more gangs, I must have more variety in the game here is the list I'm looking at now -
Quote:
Black Gang
Italian Mob
Latino Gang
Indian Gang [From India, not American-Indians]
Russian Mafia
Irish Mob
Biker Gang [Hell's Angels inspired]
Japanese Yakuza
I'm having about 23 cars made from scratch , that are going to be amazing…I'm using the same guy as before, but this time about 7X the polycount, and 8 texturemaps per-vehicle, combined in a shader. Things like a damage map, a color map, decal map, etc. I'll write a nice new car shader with reflection/fresnel/blingbling to make 'em look sweet. Also since the color map is now independent from the decal map, I can have unlimited vehicle colors.<br><br>Also I'm increasing each game server's capacity from 6 people to 18 people. I've unfortunatly had to ditch Newton as my physics engine. I'm integrating Ageia PhysX right now, I have a PhysX card in one of my test computers so I'll be able to test that whole shebang….too abd whenever I try to create my city geometry as a "hardware" terrain mesh, it doesn't work :-/ Which has essentially forced me into "software only" mode….but still it looks to be a lot more stable than Newton [but Newton is made mostly by one guy, so it's still amazing, and is a great library]. Though I'd be a fool not to take advantage of a $50,000 physics library, made free, that everybody elses uses.<br><br>What else…basically just trying to get all that done whilst keeping in my BETA timeline.<br><br>Also I've been having fun trying to find some investors for my company / project [though it looks like I might not need them at the moment]….if anybody out there is looking to get in on the ground floor of Radioactive-Software send me an e-mail, we'll talk [grin].<br><br>Fun stuff…I'll try to post updates more frequently.<br><br> - Danny<div> </div>