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Ship it!

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Driv3MeFar

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XNA game is as done as it's going to be. We had to present it and turn it in today. It's still not where I'd like it to be. AI is horribly broken, collision is buggy, and we didn't get to add multiplayer, but in my (slightly biased) opinion, it was still one of the best looking projects in the class. Screen shots and probably a download link to come later. Now it's bed time.
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