Interface, part 5... billion?

Published July 22, 2007
Advertisement
Worked on some compositing. Alpha compositing is going to be used to make windows/widgets fade in/out. Glow compositing is for showing that something is clickable when the mouse is over it, or showing what is logically selected if the arrow keys are used.




I'm leaving implementing the rest of the controls for now since it should be really straightforward (and its getting boring). I need to clean up a bit of code and then move on to interaction right away.

I also met Ravuya, Moe, and Tape_Worm yesterday. Its good to have faces to put to the names now. We went and saw transformers: lots of hollywoodisms but not completely unfortunate looking. Anyway, back to work.
Previous Entry Interface, part 4
0 likes 2 comments

Comments

Tape_Worm
Yes and next time boy I'm going to bring along a speak-n-say so I can hear you speak!
July 26, 2007 06:28 PM
dcosborn
[lol]
July 28, 2007 12:14 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement

Latest Entries

Advertisement