Brand new project on the rise! I didn't try all that hard to break away from the overhead shooter genre, so it will be following somewhat along that vein. Since I'm without internet, I decided that now would be a fantastic opportunity to create a small(ish) game that allowed me to flex myself outside of the conventional boundries that all of my games thus far have constrained themselves by. This new project aims to introduce several new systems and areas that none of my games to this point have explored:
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Read the rest at my new Dev-Journal location.
Sidenote/Justification: Are these market-ploy-esque referalls more annoying than I think they are? The real purpose is just to let readers know that I've moved to a new location, and to take advantage of the traffic that I'm already paying GD.NET for anyways.