Sign in to follow this  
  • entries
  • comments
  • views

Paradigm shift

Sign in to follow this  


As the title suggests, I believe a paradigm shift is due in my after hours development mindset. Up to this point, I learned to make games with ambitions of becoming a 'true indie' ie making quality shareware games while living out a meager and poor existence. Sounded like fun.

Well, now I do make commercial games, and although they are in no way indie, it satisfies that itch. So at this point I guess I can do what every developer should be doing from the start: making really fun freeware games. The kind of games that I really want to make. Fun times ahead? We'll see...

Unfortunately I haven't updated recently due to:
(1) Being on crunch at work (thank god we just shipped Master)
(2) Developing tools for work at home to make my life at work better

I actually feel moderately comfortable with C# these days and love a lot of the .NET library's capabilities. That said, I will only write tools with C#, as I hope to make all of my future hobby works cross platform and possibly open source.

Final notes:
The Gearo team has disbanded at the moment due to personal issues in everyone's lives: new cities, new jobs, and newborns. I am sure we will get back together in the future, when it is a better time for everyone.

Hopefully I'll update soon with at least an idea of what kind of game I want to make (I'm thinking small scale at the moment) and then the screenshots and videos should start rolling in. As always, life is good =)
Sign in to follow this  


Recommended Comments

Welcome back to the world of the living, shadowcomplex. Glad to hear you're enjoying the killer .NET class library as much as the rest of us. [grin]

It's too bad about Gearo being dropped (even it's "for now"), but I'm looking really forward to seeing what kind of freeware adventures you decide to embark on. Best of luck!

Share this comment

Link to comment
Thanks hopedagger! Yeah, the .NET library makes some things so simple it feels like cheating. Just wish I would have started fooling around with C# a long time before this.

It is indeed very sad that Gearo is in limbo, but I will likely keep poking at the code from time to time, as I really have high aspirations for that game. I'm sure the others feel the same (or at least I hope).

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now