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Getting close...

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ahayweh

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Almost done with the editor ( well, at least a usable version ). Added support for "triggers" , which control things like dynamic scaling/scroll speed variations, enemy spawning etc. Have one last major dialog/class to complete, write the additional import/export stuff, and then back to the fun stuff. In the future, I may start and finish all the required tools *before* starting with the game code...
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