The game would have the player commanding a group of tanks through several missions. The missions involve fighting other tanks, attacking an enemy base or defending an allied one, and fighting bosses. It would be very arcade style because there's only really two commands the tanks can be given: Move here and shoot that.
The game would be tactical, meaning the player has to make due with the units they are given for each mission. As the game progresses, enemy tanks will become more and more advanced, along with having giant war machines as bosses.
I think it's a good idea, but I have to think about it some more. I have experience programming pathfinding, and I already have a general idea of how I would implement the AI, so I'll think about.