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Becoming a cyberpunk'er.

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Pushing forward! With much sweat, I finally have physics collisions just about done. I had made a lot of silly mistakes in the vertex->edge collision detection regarding the intersection of line-segments and the resulting normals, but it's working now.

One particular item of note was forgetting to clear the map data whenever a map was loaded into the editor, Polyspawn, which resulted in me loading in a half-finished copy of the map overtop of itself. The result was that a collision with a wall was processed twice, which made some walls (those which I had built earliest) to repel the test object with twice as much force. Naturally until I hunted it down there was the thought, "Why on earth do some walls make me fly back when I run into them!?".


Read the entry at the new Dev-Journal location.

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