So, this is Boney from DOOM 3. Which means I got the MD5 Mesh Loader working in a non-animated capacity. As you can see from the evolution, there was a bit of trouble getting the vertex position correctly calculated (joints, weights, and such). But it got done.
I'm going to start a new sort of idea for my dev journal. Whenever I can do it, I'm just going to post a screenshot, do a bit of a write-up of its significance in the scheme of things, and then so on. I'll try this for a couple weeks unless I find that it's not nearly as fun an idea as I had envisioned.
So, this is Boney from DOOM 3. Which means I got the MD5 Mesh Loader working in a non-animated capacity. As you can see from the evolution, there was a bit of trouble getting the vertex position correctly calculated (joints, weights, and such). But it got done.
So, this is Boney from DOOM 3. Which means I got the MD5 Mesh Loader working in a non-animated capacity. As you can see from the evolution, there was a bit of trouble getting the vertex position correctly calculated (joints, weights, and such). But it got done.
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