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Strange crash or breakpoint :

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Black Knight

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EDIT : I dont know why but after i removed the only D3DXCreateBox function from my initialization the problem went away O_O.
Now this is strange.

I was trying to get my first effect file to work under direct3d and it was very painfull.After hours of working i made it work.
In the mean time i enabled the break on memory leaks option in the direct 3d control panel.
Now i get an error when i close my application first it was from a critical section code now it is at a destructor :


this is the call stack


ntdll.dll!7c901230()
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
d3d9d.dll!0133f3ff()
d3d9d.dll!0135172e()
d3d9d.dll!0133f579()
d3d9d.dll!0133f581()
d3d9d.dll!0133eb0d()
ntdll.dll!7c95db5c()
ntdll.dll!7c96cd11()
ntdll.dll!7c960af8()
ntdll.dll!7c960bf0()
ntdll.dll!7c960bcc()
> Dark Age World Editor-d.exe!DAEditorApp::~DAEditorApp() Line 9 + 0xf bytes C++
ntdll.dll!7c9011a7()
ntdll.dll!7c923f31()
ntdll.dll!7c910945()
ntdll.dll!7c91094e()
kernel32.dll!7c81cd76()
Dark Age World Editor-d.exe!DAEditorApp::`scalar deleting destructor'() + 0x52 bytes C++
msvcr80d.dll!__crtExitProcess(int status=-1) Line 684 C
msvcr80d.dll!doexit(int code=-1, int quick=0, int retcaller=0) Line 596 + 0x9 bytes C
msvcr80d.dll!exit(int code=-1) Line 398 + 0xd bytes C
Dark Age World Editor-d.exe!__tmainCRTStartup() Line 610 C
Dark Age World Editor-d.exe!WinMainCRTStartup() Line 414 C
kernel32.dll!7c816fd7()
d3dx9_35.dll!006f0072()
d3dx9_35.dll!006b006f()
d3dx9_35.dll!006b006f()
d3dx9_35.dll!006b006f()
d3dx9_35.dll!006b006f()





I have no idea whats wrong as it was working smoothly when the checkbox was cleared.
Maybe that scalar deleting destructor is the problem but i dont know :(
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