• entries
    732
  • comments
    1562
  • views
    491986

Deals, software, fun.

Sign in to follow this  
Ravuya

52 views

First off, if you haven't seen it already, take a look at this deal. Right now it's the #1 most popular book on Amazon.ca (even outstripping the Harry Potter books). From what I understand from searching about it, there's a few other $4 books on mathematics and logic kicking around that the publisher is trying to ditch. Buy 'em before they're gone! The shipping is kind of ugly, unless you buy a lot of books (I also bought the two Eberly engine books along with it).

Propane Injector

Been doing a bit of maintenance work on the Propane Injector library; the nasty thing about having PI around as a distraction is that I end up adding functionality for future games that I won't use for a long time. I've been trying to cut that down, but I couldn't resist it this time and added a flexible render queue similar to jpetrie's.

It'll really improve depth sorting and scene-based rendering in future games.

One of the issues with PI right now is that it's confused between 2D and 3D; a lot of functionality is very biased towards 2D games (although I'm trying to move most of it to Game2D), which is bad because 3D is awesome and probably where I'll be spending most of my time in the future.

Naming conventions and stuff like that are also pretty ugly, which probably stems from the fact that the very first implementations of PI were done when I was more inexperienced. So it needs a bit more work in order to be polished up.

I might even do an official release sometime. There's a lot of people out there who want to use PI but think that the 1.0 alpha is bad because it's "alpha". [wow] It's still usable!!

Novarunner

Not much. If I get time tonight, I'll be working on the content editor, which will let me define systems, ships in the systems, and their contents. It's a pretty important component of the game content, and it will pay off in spades when it comes time to build content quickly for the app.

I'm torn between using Qt and Cocoa; Cocoa is certainly much faster to get code up for, but Qt can be deployed onto Windows machines for modders to use. It's really a question of how much I think external users will try to mod the game; my guess is "not much".
Sign in to follow this  


2 Comments


Recommended Comments

Quote:
Original post by Ravuya
First off, if you haven't seen it already, take a look at this deal. Right now it's the #1 most popular book on Amazon.ca (even outstripping the Harry Potter books).


I should have checked this the other day when I first saw it -- it's now at $94CAN. [sad]

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now