Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    298
  • comments
    1135
  • views
    232511

One pixel at a time.

Sign in to follow this  
HopeDagger

102 views

Side projects sure are sinister, aren't they? Well, lucky this one isn't anything large like a full-fledged game, so it serves as just enough to keep my mind feeling fresh at thought when I'm all Gloomed out. What is this project of which I speak?

Why, a Raytracer, of course. If you aren't familiar with exactly what raytracing is, then I strongly recommend you take a read-through on the aforementioned link.

Writing a raytracer has always been a huge ambition of mine -- it's just so cool to think that such a simple algorithm can produce incredibly realistic 3D images with such ease. Not to mention the utter awesomeness of being able to define this world using shapes composed of raw mathematical equations...

...

Read the rest over at the new Dev-Journal location.


(Shiiiiny.)
Sign in to follow this  


2 Comments


Recommended Comments

Aye. I must have had downloaded a version of the texture with a seam, so I kept on butchering it until it wasn't crazy-obvious. It appears it's still quasi-obvious. Arr. [smile]

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!