• Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Sidetracked - Borland C++

Sign in to follow this  


Jan 24, 2007

I spent most of yesterday working on a Borland C++ 2006 port of PR6 for a potential customer. Things like this come up once in a while so the DX10 and PR7 work is on hold for a couple days. To get the engine working under Borland I needed to modify all the headers since it doesn't handle #pragma once. There are some other changes required for compiling DirectX applications and I'm going through them one at a time.

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement