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Sidetracked - Borland C++

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Jan 24, 2007

I spent most of yesterday working on a Borland C++ 2006 port of PR6 for a potential customer. Things like this come up once in a while so the DX10 and PR7 work is on hold for a couple days. To get the engine working under Borland I needed to modify all the headers since it doesn't handle #pragma once. There are some other changes required for compiling DirectX applications and I'm going through them one at a time.

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