Advertisement Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Ageia PhysX Part 2

Sign in to follow this  


Feb 5, 2007

I have the character controller classes working but could be cleaned up a bit. I also made a few changes to get hardware support working and it seems to be fine. Pretty quick and painless but I'm only doing the basic rigid body simulation now. I've added a flag to all the primitives to tell what collision group it belongs to (pushable, non pushable, non collidable).

The SDK was crashing when I released the scene so I removed that for now. However after a few runs the hardware locks up and won't respond so I need to fix this bug properly or it will be a pain to reboot all the time.

I have also removed references to the Newton SDK from the code. PhysX is more powerful, has GPU support, and runs faster so I won't be going back to Newton.

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!