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FBX Converter, Editor Progress

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April 3, 2007

Time for an update. I haven't posted any blogs lately but that's because I've been hard at work. I've started creating an FBX converter. It can import static meshes and I got as far as keyframing. This will be a small side project that isn't critical but will be handy later on.

I've added the following to the editor:

-Water node
-Ground plane node
-Convex hull primitives
-Terrain physics
-Keyboard shortcuts on menus
-Toolbar help tips
-Please wait window while loading/saving
-Distance joints
-Pulling objects using physics forces with the mouse

I've started adding in impostor rendering for rendering impostors of groups of objects in the scene graph. Right now there is a large list of things that need to be finished and I'm working my way through them. PR7 is probably 6 months from being ready for testing yet.

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