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July Update

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ChrisE

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July 31, 2007

It's summer and that means vacation time! I've spent 3 weeks of July up north in cottage country with my girlfriend, so I have not accomplished much on Power Render 7. August will be more productive though. The 20 inch LCD that broke has been fixed, even though the delivery man left it outside on my deck in the rain.

I've successfully added the following to the editor:

- Sky cube node
- Revolute, Spherical, and Fixed joints
- Added the TrueLight renderer (formerly PRX/Prototype)
Screenshots:





- Changed TrueLight renderer to use omnidirectional variance shadow mapping instead of stencil shadows. I am still experimenting with features in this new renderer.
- Added the ability to switch renderers on the fly (normal, HDR, TrueLight)


Here are my major goals remaining:
- Switch to OpenAL
- New asset manager that keeps track of dates so it can automatically load updated files at runtime
- User defined variables within nodes
- Finish joint nodes
- Save and load subtree with the ability to treat subtree like a single entity
- Make array of objects
- A game test mode that lets you walk around the world with full simulation and scripts running
- Particle Systems
- Edit multiple scenes at once
- New Character animation routines
- FBX converter
- Large scale terrain manager with paging
- Terrain LOD
- Networking

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