Just a quick update to let you know that I've completed added per pixel bump mapped skinning with the TrueLight renderer. I've also been able to improve the quality of shadows by changing to a 32 bit per color floating point format. Obviously this will run slower but it will be an option in the detail settings of the engine. I'm quite happy with the progress since this was a very difficult bit of code involving many shaders for variance shadow maps, attenuation, lighting and so on.
I've created a video of this in action inside the PR7 editor.