Skinning with TrueLight

Published August 20, 2007
Advertisement
August 13, 2007

Just a quick update to let you know that I've completed added per pixel bump mapped skinning with the TrueLight renderer. I've also been able to improve the quality of shadows by changing to a 32 bit per color floating point format. Obviously this will run slower but it will be an option in the detail settings of the engine. I'm quite happy with the progress since this was a very difficult bit of code involving many shaders for variance shadow maps, attenuation, lighting and so on.

I've created a video of this in action inside the PR7 editor.
Previous Entry Movies of PR7
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement