Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    23
  • comments
    2
  • views
    10350

Skinning with TrueLight

Sign in to follow this  
ChrisE

314 views

August 13, 2007

Just a quick update to let you know that I've completed added per pixel bump mapped skinning with the TrueLight renderer. I've also been able to improve the quality of shadows by changing to a 32 bit per color floating point format. Obviously this will run slower but it will be an option in the detail settings of the engine. I'm quite happy with the progress since this was a very difficult bit of code involving many shaders for variance shadow maps, attenuation, lighting and so on.

I've created a video of this in action inside the PR7 editor.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!