They should all be done in the coming months.
I'm also getting MANY animations done, and many variations of each animation [ie: 5 running animations, etc].
Anyways, this shader is 60 instructions, Pixel shader 2.0 tops out @ 64 sooo for animation, shadows, etc.
I need to bump my game up to support Pixel Shader 3.0 [basically ditch my ancient version of the SDK for the newest].
This shader is a modified version of Joel styles' excellent skin shader.
The game will require Pixel Shader 2.0 [any game you buy today requires the same thing by Q1 2008 it should be no problem].
I'm also working on adding Xbox360 controller support, I think it'd be great to have a pressure sensitive mechanism for controlling the vehicles, etc.
More info & pics later, should be in-game / animated in-game in the next day or two. That means video time ;-)
P.S. sorry about the one sentence-on-a-line style, my margins are so fux0red 2k^2 images, un-thumbnailed. Meh.
Here is an image of one the first Italian gangster, I'm probably going to have to supply custom shader values per-model.
There doesn't seem to be one set of shader parms which works for all models/skin types.