On a non-coding note I've had an interesting week. I was invited to be the rhythm guitarist for a friend's metal band. This isn't a horrible noise-fest of a band - the songs are well crafted beasts and are skillfully made. I've been playing guitar for years but have never really played in a band before - should be fun. I was also told that in less than year I would be made lead guitar because the current lead (who really rocks) is moving away. I'm going to have to practice hard and long to get up to his standard.
Today I got the sound code for the demo finished, completely. It was amazingly simple to use. I would strongly recommend FMOD for anyone who can live with its license. I also got the basic renderer initialization code up and running. I set up the progress bar at the biginning of the demo using basic ColorFill calls. Its not much but its a start. Tomorrow I am going to get the scene interface up and running and get the some basic functionallity into the scripting code.
On a non-coding note I've had an interesting week. I was invited to be the rhythm guitarist for a friend's metal band. This isn't a horrible noise-fest of a band - the songs are well crafted beasts and are skillfully made. I've been playing guitar for years but have never really played in a band before - should be fun. I was also told that in less than year I would be made lead guitar because the current lead (who really rocks) is moving away. I'm going to have to practice hard and long to get up to his standard.
On a non-coding note I've had an interesting week. I was invited to be the rhythm guitarist for a friend's metal band. This isn't a horrible noise-fest of a band - the songs are well crafted beasts and are skillfully made. I've been playing guitar for years but have never really played in a band before - should be fun. I was also told that in less than year I would be made lead guitar because the current lead (who really rocks) is moving away. I'm going to have to practice hard and long to get up to his standard.
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