Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

ere' we go agan'

Sign in to follow this  


Got the score counter and multiplier working:

Honestly, I got the idea of having a multiplier in this while playing Guitar Hero II. It even works in a similar manner. Each ten ships the player shoots, the multiplier increases by one. If the player dies, the multiplier resets. I'm thinking that the multiplier will also multiply the amount of kills needed to reach the next multiplier.

Now I can start designing the first level. I already have all of the enemies for this level programmed, except ofcourse for the boss. I might release a little demo after finishing the first level.
Sign in to follow this  


Recommended Comments

Lookin' good! Graphics look awesome. Maybe you should have the multiplier reset after a certain amount of time not getting a kill. Just a suggestion. Looks great so far, keep it up!

Share this comment

Link to comment
Thanks! I've been working on improving my spriting skills, and I think I'm getting better at it. As for the multiplier, I like that idea, although I might have it constantly degrade by a small amount, and the player has to keep getting hits to keep the multiplier up.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!