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Workshop Update

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Telastyn

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400 more lines. Added class/cross-class tags to profession. Added Barbarian 1 and Fighter upto level 10. Handled a bug in multi-class HP gain. Example of multiclass handling (The halfling barbarian/rogue is one of my favorites to play in 3rd ed.):

[barb speed bonus not implemented until armor is, rage not implemented until I figure out how I want to do the 'per day' abilities]


Character[9] - FoobieMonkey
Halfling[8]
Barbarian 1 / Fighter 1

Unknown / Unknown
Age: 138 Height: 42 in. Weight: 33 lbs.
Speed 20 = 20 (Racial[8])
Max HP 18 = 11 (None[20]) + 7 (None[10])
Attack Bonus 3 = 2 (Base[9]) + 1 (Size[8])
Unspent Skill Pts: 8

Strength 9 = 11 (Base[9]) + -2 (Racial[8])
Intelligence 5 = 5 (Base[9])
Wisdom 15 = 15 (Base[9])
Dexterity 14 = 12 (Base[9]) + 2 (Racial[8])
Constitution 9 = 9 (Base[9])
Charisma 8 = 8 (Base[9])

Fortitude 4 = -1 (Constitution[9]) + 1 (Racial[8]) + 2 (None[20]) + 2 (None[10])
Reflex 3 = 2 (Dexterity[9]) + 1 (Racial[8]) + 0 (None[20]) + 0 (None[10])
Will 3 = 2 (Wisdom[9]) + 1 (Racial[8]) + 0 (None[20]) + 0 (None[10])

Skills:
Appraise -3 = 0 (Base[9]) + -3 (Intelligence[9])
Balance 2 = 0 (Base[9]) + 2 (Dexterity[9])
Bluff -1 = 0 (Base[9]) + -1 (Charisma[9])
Climb 1 = 0 (Base[9]) + -1 (Strength[9]) + 2 (Racial[8])
Concentration -1 = 0 (Base[9]) + -1 (Constitution[9])
Craft -3 = 0 (Base[9]) + -3 (Intelligence[9])
Diplomacy -3 = 0 (Base[9]) + -3 (Intelligence[9])
Disguise -1 = 0 (Base[9]) + -1 (Charisma[9])
Escape Artist 2 = 0 (Base[9]) + 2 (Dexterity[9])
Forgery -3 = 0 (Base[9]) + -3 (Intelligence[9])
Gather Information -1 = 0 (Base[9]) + -1 (Charisma[9])
Heal 2 = 0 (Base[9]) + 2 (Wisdom[9])
Hide 6 = 0 (Base[9]) + 2 (Dexterity[9]) + 4 (Size[8])
Intimidate -1 = 0 (Base[9]) + -1 (Charisma[9])
Jump 1 = 0 (Base[9]) + -1 (Strength[9]) + 2 (Racial[8])
Listen 4 = 0 (Base[9]) + 2 (Wisdom[9]) + 2 (Racial[8])
Move Silently 4 = 0 (Base[9]) + 2 (Dexterity[9]) + 2 (Racial[8])
Perform -1 = 0 (Base[9]) + -1 (Charisma[9])
Ride 2 = 0 (Base[9]) + 2 (Dexterity[9])
Scry -3 = 0 (Base[9]) + -3 (Intelligence[9])
Search -3 = 0 (Base[9]) + -3 (Intelligence[9])
Sense Motive 2 = 0 (Base[9]) + 2 (Wisdom[9])
Spot 2 = 0 (Base[9]) + 2 (Wisdom[9])
Swim -1 = 0 (Base[9]) + -1 (Strength[9])
Use Rope 2 = 0 (Base[9]) + 2 (Dexterity[9])
Wilderness Lore 2 = 0 (Base[9]) + 2 (Wisdom[9])

Effects:
Armor Proficiency(None) [23]
Armor Proficiency(Light) [24]
Armor Proficiency(Medium) [25]
Armor Proficiency(Shield) [27]
Armor Proficiency(None) [23]
Armor Proficiency(Light) [24]
Armor Proficiency(Medium) [25]
Armor Proficiency(Heavy) [26]
Armor Proficiency(Shield) [27]
PendingFeat[20]

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Quote:
Original post by Swattkidd
Every time you post, i have no idea what you are talking about but i always wanted to know lol, care to explain?


jwalsh is running a C# workshop. Project #2 is a Dungeons and Dragons character generator. I'm working through it myself so that I can better answer participants' questions as they arise. The project is still in progress so I post the stuff here for now as to not distract participants from their own work.

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