Jump to content
  • Advertisement
  • entries
  • comments
  • views


Sign in to follow this  


Okay, some interesting news...

First off, after a lot of thinking I've decided to finish The Lost City of Malathedra, in it's current form (the 2D/3D mix), Brian Linton and I have gotten back together on the project and we're reworking it a bit to make it more manageable for a swift-ish finish release.

In the mean time I'm still working on my First Person Adventure engine with physics, and I've finally moved beyond the deep inner mechanics, as you can see above I've got objects sitting on a floor, the scene is 6x Multisampled, and uses per pixel shading with a single directional light source; each object is an instance of an Actor, which is referencable via script, each object is a physics body, and so you get very interesting reactions as you play with the scene.

This is really the first step, next will come camera control via locking to a specific actor (the main character), and using the mouse and keyboard to move that actor around.
Sign in to follow this  


Recommended Comments


I always quite liked the Malathedra look myself. I'm glad that you're planning on finishing it.

Cuz I'm planning on purchasing it.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!