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Workshop Project #2 progress.

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Telastyn

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500 more lines. Spell infrastructure implemented.

Cure Light Wounds is the only spell there, though the actual effect and the range limitation aren't yet implemented since HP and location doesn't exist yet. Still, it'll be enough to create the spellcasting professions.

[edit: Oops, not without spell slots... 350 more lines. Wizard 1 done:


Character[9] - FoobieMonkey
Elf[2]
Wizard 1

Unknown / Unknown
Age: 139 Height: 61 in. Weight: 85 lbs.
Speed 30 = 30 (Racial[2])
Max HP 3 = 3 (None[21])
Attack Bonus 0 = 0 (Base[9])
Unspent Skill Pts: 8

Strength 12 = 12 (Base[9])
Intelligence 11 = 11 (Base[9])
Wisdom 9 = 9 (Base[9])
Dexterity 18 = 16 (Base[9]) + 2 (Racial[2])
Constitution 9 = 11 (Base[9]) + -2 (Racial[2])
Charisma 7 = 7 (Base[9])

Fortitude -1 = -1 (Constitution[9]) + 0 (None[21])
Reflex 4 = 4 (Dexterity[9]) + 0 (None[21])
Will 1 = -1 (Wisdom[9]) + 2 (None[21])

Skills:
Appraise 0 = 0 (Base[9]) + 0 (Intelligence[9])
Balance 4 = 0 (Base[9]) + 4 (Dexterity[9])
Bluff -2 = 0 (Base[9]) + -2 (Charisma[9])
Climb 1 = 0 (Base[9]) + 1 (Strength[9])
Concentration -1 = 0 (Base[9]) + -1 (Constitution[9])
Craft 0 = 0 (Base[9]) + 0 (Intelligence[9])
Diplomacy 0 = 0 (Base[9]) + 0 (Intelligence[9])
Disguise -2 = 0 (Base[9]) + -2 (Charisma[9])
Escape Artist 4 = 0 (Base[9]) + 4 (Dexterity[9])
Forgery 0 = 0 (Base[9]) + 0 (Intelligence[9])
Gather Information -2 = 0 (Base[9]) + -2 (Charisma[9])
Heal -1 = 0 (Base[9]) + -1 (Wisdom[9])
Hide 4 = 0 (Base[9]) + 4 (Dexterity[9])
Intimidate -2 = 0 (Base[9]) + -2 (Charisma[9])
Jump 1 = 0 (Base[9]) + 1 (Strength[9])
Listen 1 = 0 (Base[9]) + -1 (Wisdom[9]) + 2 (Racial[2])
Move Silently 4 = 0 (Base[9]) + 4 (Dexterity[9])
Perform -2 = 0 (Base[9]) + -2 (Charisma[9])
Ride 4 = 0 (Base[9]) + 4 (Dexterity[9])
Scry 0 = 0 (Base[9]) + 0 (Intelligence[9])
Search 2 = 0 (Base[9]) + 0 (Intelligence[9]) + 2 (Racial[2])
Sense Motive -1 = 0 (Base[9]) + -1 (Wisdom[9])
Spot 1 = 0 (Base[9]) + -1 (Wisdom[9]) + 2 (Racial[2])
Swim 1 = 0 (Base[9]) + 1 (Strength[9])
Use Rope 4 = 0 (Base[9]) + 4 (Dexterity[9])
Wilderness Lore -1 = 0 (Base[9]) + -1 (Wisdom[9])

Effects:
ImmunityToSleep[2]
Infravision[2]
PendingFeat[21]

Available Spells:
Wizard 0 []
Wizard 0 []
Wizard 0 []
Wizard 1 []

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