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random quickies

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two quickies, more like personal reminders for another day..

i'm most certainly going to pick Space Fortress up again in c#/directx and i need to note somewhere that i might want to start with a crummy tile-based thinger instead of going whole-hog into destructable geometry. get the basis of the game down before trying to make an over-complicated physics thing.

one of the next weapons i want to build in ActionRPG is a Mace/Ball'n'Chain thing, something like the one in Zelda: Twilight Princess. i saw the ball'n'chain knight from Zelda: Link's Awakening and grabbed the graphics out, and just thought today that i could use them.
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