Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

random quickies

Sign in to follow this  


two quickies, more like personal reminders for another day..

i'm most certainly going to pick Space Fortress up again in c#/directx and i need to note somewhere that i might want to start with a crummy tile-based thinger instead of going whole-hog into destructable geometry. get the basis of the game down before trying to make an over-complicated physics thing.

one of the next weapons i want to build in ActionRPG is a Mace/Ball'n'Chain thing, something like the one in Zelda: Twilight Princess. i saw the ball'n'chain knight from Zelda: Link's Awakening and grabbed the graphics out, and just thought today that i could use them.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!